排列展示
(资料图)
列数均为从右向左
第一列
execute @a[hasitem={item=slime_ball,location=,slot=0},scores={jineng=0}]~~~
scoreboard players set @s jineng 1
execute @a[hasitem={item=slime_ball,location=,slot=0},scores={jineng=1}]~~~
clear @s slime_ball
第二列
execute @a[hasitem={item=fishing_rod,location=,slot=0},scores={jineng=1}]~~~
effect @s slowness 255 5
execute @a[hasitem={item=fishing_rod,location=,slot=0},scores={jineng=1}]~~~
effect @s mining_fatigue 255 255
execute @a[hasitem={item=fishing_rod,location=,slot=0},scores={jineng=1}]~~~
scoreboard players set @s jineng 2
第三列
execute
@a[hasitem={item=fishing_rod,quantity=0,location=,slot=0},scores={jineng=2}]~~~
effect @s clear
execute
@a[hasitem={item=fishing_rod,quantity=0,location=,slot=0},scores={jineng=2}]~~~
give @s slime_ball
execute
@a[hasitem={item=fishing_rod,quantity=0,location=,slot=0},scores={jineng=2}]~~~ scoreboard players set @s jineng 0
注:
1.速度和缓慢的等级都可以调整
2.粘液块最后只是简单的给予,可以确定位置改成replaceitem
3.提前创建名为jineng的计分板,并且给每一位玩家分数设置为0
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